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000067_owner-lightwave-l _Thu Jul 7 12:40:44 1994.msg
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Received: by mail2.netcom.com (8.6.8.1/Netcom) id IAA06814; Thu, 7 Jul 1994 08:35:58 -0700
Received: from UWSTOUT.EDU by mail2.netcom.com (8.6.8.1/Netcom) id IAA06764; Thu, 7 Jul 1994 08:35:45 -0700
Received: from UWSTOUT.EDU by UWSTOUT.EDU (PMDF V4.2-11 #4883) id <01HEF6VPMBWK0037H4@UWSTOUT.EDU>; Thu, 7 Jul 1994 10:31:52 CST
Date: Thu, 07 Jul 1994 10:31:52 -0600 (CST)
From: ED JAKOBER <JAKOBERE@UWSTOUT.EDU>
Subject: Warp transputor & LightEngine (was Raptor 2 MIP chips?)
To: lightwave-l@netcom.com
Message-id: <01HEF6VPMBWM0037H4@UWSTOUT.EDU>
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On Wed, 7 Jul 1994, Scott Bragg wrote:
>
>
>On Wed, 6 Jul 1994, Dave Carlton wrote:
>
>> > Why? The same company does both products.
>>
>> Not true. The Warp System is from a different company.. they just happen
>> to be in contact with the makes of the LightEngine, Newton's Law etc etc..
>> Until the WARP System supports Lightwave or vise versa it is useless.
>>
>Agreed, it may be the most powerful render entgine on the planet, but if
>there is no support from software companies and support for those
>companies from the manufacturer, then it's only so many expensive chips
>of etched silicon...
>
>
>Scott
>csbragg@netcom.com
It is my understanding, that the LightEngine IS LightWave compatible, in
that, you run the LightEngine then load your LightWave scene (into
LightEngine)... and render. (go get a cup of coffee, come back, and your
30 second animation is done. ;-))
Newton's Law works the same. You load your scene, add mass to objects, add
gravity to world, etc..... I'm not sure if the stand alone version then
renders the scene or it just creates another scene file for LightWave to
render.
This is from a telephone conversation with U.S.Cybernetics and some info
they faxed me.
Regards,
Ed
Jakobere@uwstout.edu